Note: All the movies were captured in real-time using a Silicon Graphics Onyx2 InfiniteReality4.
The overlaid glare images are generated from an input image of eyelashes and a pupil in the pre-computation stage. | |
Dynamic glare: The glare image changes according to the x position of the high intensity pixel. |
Surface attributes: The windshield and the body have different shininess. |
The overlaid glare image is generated from an input image of hexagonal diaphragms in the pre-computation stage. | |
Diamond model: Multiple light sources being assumed to be incandescent lamps are reflected like in the showcase of a jewelry shop. | Ocean: A single light source is reflected on the surface. |