Glare Generation Based on Wave Optics (8 page)

Demo movie

Note: All the movies were captured in real-time using a Silicon Graphics Onyx2 InfiniteReality4.

The overlaid glare images are generated from an input  image of eyelashes and a pupil in the pre-computation stage.

Dynamic glare: The glare image changes according to the x position of the high intensity pixel.

Surface attributes: The windshield and the body have different shininess.


The overlaid glare image is generated from an input image of hexagonal diaphragms in the pre-computation stage.

Diamond model: Multiple light sources being assumed to be incandescent lamps are reflected like in the showcase of a jewelry shop.  Ocean: A single light source is reflected on the surface.